Monoguilds
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Introduction

There will be infinite variables of gameplay and outcome in Monoguilds. For example, the player can choose to join or leave the guild to achieve their goal. Every player/guild can also initiate to attack others to get more rewards.
Interaction between Profiles, Guilds & Pieces

War & Loot & Snipe

Each action are different. Each of the scenarios has a different mechanism and target. Rewards will also be different. War is between guilds. Loot is between players and the lands & building while Snipe is between players. More technical details and mechanisms will be published in our Medium
You will need to own at least a Piece and create a Profile to participate in the battle.